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Rpg maker mv custom stats
Rpg maker mv custom stats











rpg maker mv custom stats

Here, you can manually adjust the rate at which MaxHP grows using a preset formula if you desire. The HP a battler has represents the amount of damage a battler can take before falling in battle. You may also adjust the maximum level limit, which by default is level 99. You may adjust the max limit for HP, MP, and other stats. This section adjusts the general stat maximums. This script grants lunatic users the flexibility of allowing formula-based stat growth for both actors and classes. Not only that, stats cannot be adjusted to classes specifically. Stats in RPG Maker VX are done completely through the database with little control over how they form. Having high LUK will increase the chances of landing a critical hit in addition to raising the damage dealt by a critical hit. However, with the LUK stat, not only is the critical hit rate affectable, the critical damage multiplier is also affected. LUK – In the past, critical hits are rare and unpredictable.Having high tenanciousness will reduce the duration of negative status effects applied on a target by enemy units. FOC also provides a unique bonus called Tenaciousness.

rpg maker mv custom stats

  • FOC – Similar to DEX, FOC possesses Magical Penetration allowing spells to bypass a percentage of a target’s magical resistance.
  • DEX also provides a bonus to improving HIT rates for physical attacks. Now, with DEX, a percentage of their defense will be ignored as Armour Penetration.
  • DEX – When facing targets with high defense, having more ATK may mean very little.
  • Now, magic damage has a dedicated defensive stat called RES which also provides Magical Damage Reduction, allowing a percentage of magic damage to be reduced in addition to flat amounts.
  • RES – RPG Maker VX originally caused magic damage to share the same defensive stat as physical damage.
  • rpg maker mv custom stats

    Now, AGI also provides a boost to evasion allowing high AGI stats to not only allow characters to act faster but to evade attacks more often.

  • AGI – Aside from affecting turns, AGI never seemed too important in turn based RPG battle systems (including the RMVX default system).
  • Magic-based skills will fluctuate less in damage with higher magical damage mastery allowing them to deal damage closer to their maximum potential.

    rpg maker mv custom stats

  • INT – Similar to ATK, INT now provides Magical Damage Mastery.
  • Having higher physical damage reduction will reduce damage taken by a percentage in addition to a flat decrease allowing for high defensive stats to have meaning. Normally, defense tends to be an overlooked stat in many RPG’s due to how insignificant it becomes near late game.
  • DEF – Now provides a bonus effect called Physical Damage Reduction.
  • With higher ATK, the physical damage mastery is higher causing the fluctuations to be less and remain closer to the upper maximum damage a battler can deal. Any kind of physical damage tends to fluctuate by default in RMVX.
  • ATK – Now provides a bonus effect called Physical Damage Mastery.
  • #RPG MAKER MV CUSTOM STATS INSTALL#

    However, for those who wish to use more than just the defaults and for those who wish to have more control over the numbers can use this script to install several new stats and also link together existing stats with new effects! RPG Maker VX by default uses a minimal amount of stats to convey various battle elements.













    Rpg maker mv custom stats